I love this! Simple and addictive. After many tries, I reached an undefeatable state with this combo: 1-2x Shoot 6 bouncing bullets 1-2x Next attack shoots twice 1x Refill energy to full 1-2x Stop enemies for 2 seconds ... The rest of the deck padded with 0- or 1-cost cards + Bouncing attacks pierce + Regenerate hearts + Pick from 4 cards I could manipulate my hand so that I could just hammer a single key and cycle through my deck as fast as I wanted, wiping all enemies from the screen while they were frozen in place! Very satisfying to pull off.
I bet you'll still need hearts. No seriously I am dead in this position, and this is a soft-lock, however this is more entertaining the other soft-lock I found (If you start a match fast enough after you die or open the game the first wave just won't spawn).
The bug that happened right after I lost at lv 3, and pressing restart was just an endless shooting with no stops, no trading cards, my character didn't even show up or get injured :))
I just got to level 52 (after about 5 tries of getting stuck on levels 4 and 9) and I have a couple things to say:
1. HOLY COW did I enjoy playing this game!!!! It's super simple, and yet, incredibly fun to play!! Very well done to the developers and person/people behind this game! I loved playing, and look forward to future games and updates from you!!!
2. I would've loved to see what round/level I was on while playing the game. Even if it just said Lvl 3. in one of the top corners or near the bottom... by level 40, I could've sworn that I was at 100 😂.
3. I really enjoyed all of the powers/cards and I loved being able to select between adding health or refilling energy or shooting more... I thought that it gave a good amount of variation to the deck, and I enjoyed that. I would've loved to see more variation in the hordes of enemies. Maybe when you get past certain rounds, make some of the enemies slightly faster, or bigger/take more hits to kill, maybe some that take a different path to get to me so I have to do a better job aiming or some that are able to dodge bullets... I'm just throwing some ideas out there, maybe color code them so I can tell which ones are which? Still really enjoyed everything, but would love to see some more variation in enemies to make it slightly harder, because I definitely could have kept going at 52, but decided to stop.
4. Couldn't agree more with @Pustman. Would love to listen to some retro music or maybe even just some lofi... not sure if what vibe you're looking for in the game music-wise, but there were a couple times where it just felt weird sitting in silence (especially when using the freezes.)
5. Once again, I REALLY enjoyed playing this game!! Thank you very much for giving me something to do for the past hour or so! I had a lot of fun and I hope the feedback is helpful!
6. (For the gamers): Eventually, after getting stuck at level 4, 7, and 9, what got me to level 52 was choosing to heal, prioritizing cards with a cheaper cost, and having at least one freeze and recharge card on hand at all times... admittedly, having more than one freeze is OP and isn't as fun because you have to wait for the time to pass, but by round 45 or so, I was just able to keep my one freeze in the Q spot, and just spam the other three keys... that way, the enemies were still coming, but I could just mow them down...
I think some ideas that would make this game more fun are:
- Remove freeze, all cards should require energy - Interesting power ups offered every level - Choose not to switch cards
The current state of the game makes the scaling unsatisfying. You quickly go from 0 to infinite (or die before you get there) because most of the cards are not very good. After you get freezes, you can do whatever you want, but freezing also slows down the game and makes it boring.
It's highly unsatisfying being forced to make your deck worse.
Altogether, a combination of changes that make the player weaker (removing freeze, all cards require energy) and changes that make the player stronger (more and more frequent power-ups, choose not to switch cards) should make the gameplay more fun.
I also think longer levels was a bad idea. Levels should become more difficult, not more grindy. After freeze is removed, level 1 vs level 10 should take the same amount of time, but you obviously must fight more spawns and more difficult spawns.
it's a nice fun little game ^_^ its a bummer there's no better difficulty scaling as the game progresses, since past a certain level with a decent deck there's nothing stopping you from playing indefinitely (i got to lv54 and stopped since it got tiring). something as simple as enemies speeding up could have possibly made it a little more amusing. other nitpick i have is "enamored" enemies could have a different color to differentiate them better and make scanning the map easier
This is great fun! The only complaint I have is that as things are, the "Shoot X Times" cards feel a little anemic since you kinda gotta count on having lots of targets in a line for them to be any good, and one piercing bullet does an infinite number of shots' job in a single line.
Maybe have it so the shots are fired where the mouse is so you could fast-swap to other targets or hold on the same trajectory?
hey, i remember playing this game a few months back and liking it–i'm sorry about all the stuff you're having to deal with now. once you release dire decks on steam i will buy it from you only! please keep up the good work and don't be discouraged, we're all rooting for you :)
The early game is fun but the late game is less interesting if you have a broken deck, because there's no end. I stopped with modifiers to make piercing bullets bounce, regen hearts, and make everything cost 1, and my combo was "next attack is piercing", "next attack is love", "refill energy", "shoot 9", and 1 other non-attack card. the shoot 9 with all these modifications just clears the whole board every time. And the other 3 slots in my deck were just dedicated to reducing the chance of accidentally getting rid of one of my combo cards.
Yeah, it needs an end or better late game content or something. I had a different combo-- shoot an everything bullet+all cards shoot an extra bullet-- but it still ends up with just play your cards at a moderately fast pace and hope you aren't forced to lose your combo on level up and that does stop being interesting pretty quick (especially when you have a redundant copy of each combo piece)
Yeah, same experience here. Just hit my first truly broken combo. The energy-refill rare card is incredibly powerful, as are the freeze cards. I'm still crazy about this game, though, the gameplay loop is incredibly satisfying. If the dev wants to expand it there's a ton of potential in this idea. :)
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I love this! Simple and addictive. After many tries, I reached an undefeatable state with this combo:
1-2x Shoot 6 bouncing bullets
1-2x Next attack shoots twice
1x Refill energy to full
1-2x Stop enemies for 2 seconds
... The rest of the deck padded with 0- or 1-cost cards
+ Bouncing attacks pierce
+ Regenerate hearts
+ Pick from 4 cards
I could manipulate my hand so that I could just hammer a single key and cycle through my deck as fast as I wanted, wiping all enemies from the screen while they were frozen in place! Very satisfying to pull off.
I got so powerful I broke the game
I had 3 freeze one bounce cards, all free and I spammed them so hard enemies stopped spawning
what do i win?
Amazing game!
The graphics fit it so well and the gameplay while simple, is complex! Great work on this cohesive piece!
I
I bet you'll still need hearts. No seriously I am dead in this position, and this is a soft-lock, however this is more entertaining the other soft-lock I found (If you start a match fast enough after you die or open the game the first wave just won't spawn).
Sort of a bug: I temperately froze the game by spamming the 2 second freeze card. I believe that is since the frozen time stacks. Remove the stack!
Oh I feel like I’m on the menu today!
The bug that happened right after I lost at lv 3, and pressing restart was just an endless shooting with no stops, no trading cards, my character didn't even show up or get injured :))
I just got to level 52 (after about 5 tries of getting stuck on levels 4 and 9) and I have a couple things to say:
1. HOLY COW did I enjoy playing this game!!!! It's super simple, and yet, incredibly fun to play!! Very well done to the developers and person/people behind this game! I loved playing, and look forward to future games and updates from you!!!
2. I would've loved to see what round/level I was on while playing the game. Even if it just said Lvl 3. in one of the top corners or near the bottom... by level 40, I could've sworn that I was at 100 😂.
3. I really enjoyed all of the powers/cards and I loved being able to select between adding health or refilling energy or shooting more... I thought that it gave a good amount of variation to the deck, and I enjoyed that. I would've loved to see more variation in the hordes of enemies. Maybe when you get past certain rounds, make some of the enemies slightly faster, or bigger/take more hits to kill, maybe some that take a different path to get to me so I have to do a better job aiming or some that are able to dodge bullets... I'm just throwing some ideas out there, maybe color code them so I can tell which ones are which? Still really enjoyed everything, but would love to see some more variation in enemies to make it slightly harder, because I definitely could have kept going at 52, but decided to stop.
4. Couldn't agree more with @Pustman. Would love to listen to some retro music or maybe even just some lofi... not sure if what vibe you're looking for in the game music-wise, but there were a couple times where it just felt weird sitting in silence (especially when using the freezes.)
5. Once again, I REALLY enjoyed playing this game!! Thank you very much for giving me something to do for the past hour or so! I had a lot of fun and I hope the feedback is helpful!
6. (For the gamers): Eventually, after getting stuck at level 4, 7, and 9, what got me to level 52 was choosing to heal, prioritizing cards with a cheaper cost, and having at least one freeze and recharge card on hand at all times... admittedly, having more than one freeze is OP and isn't as fun because you have to wait for the time to pass, but by round 45 or so, I was just able to keep my one freeze in the Q spot, and just spam the other three keys... that way, the enemies were still coming, but I could just mow them down...
lv7 is about where i'm stuck
Simple, cute & fun
Your games are short and great, but they are missing some music. you can contact me if you need some
Very immersive, simple mechanics, but very fun and addictive.
love this one
Had to stop cause the game was lagging. Great game!
I think some ideas that would make this game more fun are:
- Remove freeze, all cards should require energy
- Interesting power ups offered every level
- Choose not to switch cards
The current state of the game makes the scaling unsatisfying. You quickly go from 0 to infinite (or die before you get there) because most of the cards are not very good. After you get freezes, you can do whatever you want, but freezing also slows down the game and makes it boring.
It's highly unsatisfying being forced to make your deck worse.
Altogether, a combination of changes that make the player weaker (removing freeze, all cards require energy) and changes that make the player stronger (more and more frequent power-ups, choose not to switch cards) should make the gameplay more fun.
I also think longer levels was a bad idea. Levels should become more difficult, not more grindy. After freeze is removed, level 1 vs level 10 should take the same amount of time, but you obviously must fight more spawns and more difficult spawns.
(got bored at level 68)
it's a nice fun little game ^_^ its a bummer there's no better difficulty scaling as the game progresses, since past a certain level with a decent deck there's nothing stopping you from playing indefinitely (i got to lv54 and stopped since it got tiring). something as simple as enemies speeding up could have possibly made it a little more amusing. other nitpick i have is "enamored" enemies could have a different color to differentiate them better and make scanning the map easier
got to level 53, i could have gotten farther but i just got bored
refill energy and freeze is op lol
basically any kind of quick cycle with decent firepower wins the game
and keep the freeze in late game deck as a panic button
This is great fun! The only complaint I have is that as things are, the "Shoot X Times" cards feel a little anemic since you kinda gotta count on having lots of targets in a line for them to be any good, and one piercing bullet does an infinite number of shots' job in a single line.
Maybe have it so the shots are fired where the mouse is so you could fast-swap to other targets or hold on the same trajectory?
In my opinion, the best card is 'refill energy to max' because with it there are so many ways to get unbeatable builds for example:
Cards
-Refill energy
-Next attack is bouncing
-Next attack is love
-Shoot 9 Bullets
Buffs
-Bouncing attacks are also piercing
Optional buffs:
-Attacks shoot 1 more bullet
-Regenerate hearts
-Love lasts 2x longer
Very nice gam
more than 4 freezes can end the game!
Great little game! I reached a basically unbeatable build:
Cards:
- 2 freezes
- next attack is piercing
- next attack is love
- shoot 9 bullets
Upgrades:
- regenerate energy on hit
- regenerate hearts
- piercing bullets also bounce
I got to level 58 and then just stopped because it wasn't getting any harder. Regardless, it was a fun time!
Nice
My best so far is lvl 3, you really should put this on mobile
I think I beat the game huh?
Is there an end?
if anyone asks how to do this, just do piercing mod + bouncy bullets
your next attack shoots love+ shoots twice+ is piercing
This is so cool!
sucks that another indie dev stole your idea like that
which one
https://store.steampowered.com/app/2854060/Wildcard/
the dev admitted it's a clone
Wonderful game! Especially the cards keeping their order allows for some really fun strategy.
fire
Yo fire game bro ! Fuck the thief that stole your idea !
Really nice game!
I like it +1 follower and that guy that stole your idea will be sorry he ever did.
hey, i remember playing this game a few months back and liking it–i'm sorry about all the stuff you're having to deal with now. once you release dire decks on steam i will buy it from you only! please keep up the good work and don't be discouraged, we're all rooting for you :)
? what's happening
This is such a cool idea! I hope the attention brought to you and your games from the whole thing with the thief more than makes up for it.
The early game is fun but the late game is less interesting if you have a broken deck, because there's no end. I stopped with modifiers to make piercing bullets bounce, regen hearts, and make everything cost 1, and my combo was "next attack is piercing", "next attack is love", "refill energy", "shoot 9", and 1 other non-attack card. the shoot 9 with all these modifications just clears the whole board every time. And the other 3 slots in my deck were just dedicated to reducing the chance of accidentally getting rid of one of my combo cards.
Yeah, it needs an end or better late game content or something. I had a different combo-- shoot an everything bullet+all cards shoot an extra bullet-- but it still ends up with just play your cards at a moderately fast pace and hope you aren't forced to lose your combo on level up and that does stop being interesting pretty quick (especially when you have a redundant copy of each combo piece)
Yeah, same experience here. Just hit my first truly broken combo. The energy-refill rare card is incredibly powerful, as are the freeze cards. I'm still crazy about this game, though, the gameplay loop is incredibly satisfying. If the dev wants to expand it there's a ton of potential in this idea. :)
theif? what's going on?
this feels really fun!
very fun game