super fun game! im impressed by the amount of strategy involved in a relatively short experience, and the gameplay is interesting enough to keep you on your toes even as you get better!
my only suggestion would be to keep the difficulty increasing as it does stagnate after the 6th slot unlock, however the game is already pretty enjoyable as it is, so please dont take that as a complaint! c:
Here is a tip to go further. You should fire some of your old bodyguards and replace them with more expensive ones with at least 2 bonuses. This means that you can get more bonuses while the individual units deal more damage unlike the caveman which only does like 3 base damage.
I got to round 28 with only no pro bonus (somehow legit), and I do have one complaint. After round like 20 when you get the sixth party member, the game feels like it is just a sit still and wait till you die since I don't think you unlock new character slots again, would it be possible to add more party members to use in later rounds?
Maybe like you can spend money to gild a party member to do slightly better or just more party slots.
Agreed about sixth party member and hanging tight. At level 15 or so it seems like I have so much cash and nothing to spend it on.
Upgrading party members could be cool, or introducing rarer body guards with 3 traits, or maybe a special ability I can activate to give me something to do other than incrementally move toward my fencing pro as he cuts a path through the zombies...
Great game! Just got 2 recommendations, 1 make it so the more expensive it is, the you get more money back when you fire them, and 2 I-frames. Games like these typically depend on I-frames to make it feel its best
Hi, friend! I beat all your games. but I have a doubt as to how you achieve that type of pixelart, that is, the movements. It is generated by the engine or you create the assets like this. That is to say, when there is movement, it does not seem that it was images but rather the pixels moving. How can I achieve that in Unity?
You're right, it's generated in the engine by animating the position, rotation, and scale of the sprite. I did it in Godot but it should be doable in Unity as well
Yes, perfect! If you could just share how you did it in Godot and see how it can be done in Unity. Or what name do you have that style or something like that.
Look up "squash and stretch" as a principle of animation, then you can learn how to get it to look good. Once you understand the principle, doing it in engine is not complicated
@Kyle Tiley Yes, I'm already trying but the animation is not perfect, for example, I don't want it to stretch from And everything only from the center like this up. since if it does everything on the ground it passes. for example it should be like this: https://twitter.com/Patlegoman/status/1638238757307445252
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super fun game! im impressed by the amount of strategy involved in a relatively short experience, and the gameplay is interesting enough to keep you on your toes even as you get better!
my only suggestion would be to keep the difficulty increasing as it does stagnate after the 6th slot unlock, however the game is already pretty enjoyable as it is, so please dont take that as a complaint! c:
awesome game, super cool art and simple but fun
Very unique and enjoyable concept👍
This rock
can you make it to where you can have duplicate people
i got to round 20
Here is a tip to go further. You should fire some of your old bodyguards and replace them with more expensive ones with at least 2 bonuses. This means that you can get more bonuses while the individual units deal more damage unlike the caveman which only does like 3 base damage.
folowed your advice and survived till round 28
how does the round start
I got to round 28 with only no pro bonus (somehow legit), and I do have one complaint. After round like 20 when you get the sixth party member, the game feels like it is just a sit still and wait till you die since I don't think you unlock new character slots again, would it be possible to add more party members to use in later rounds?
Maybe like you can spend money to gild a party member to do slightly better or just more party slots.
Agreed about sixth party member and hanging tight. At level 15 or so it seems like I have so much cash and nothing to spend it on.
Upgrading party members could be cool, or introducing rarer body guards with 3 traits, or maybe a special ability I can activate to give me something to do other than incrementally move toward my fencing pro as he cuts a path through the zombies...
In any case -- fun game. Enjoyed lots.
20 >:)
8
If i could have a dream team of 6 bodyguards it would just be 3 assassins and 3 boxers
But if it had to be a possible combo it would be Assassin, Bouncer, Skater, Blacksmith, Bodybuilder, and Boxer
Great game! Just got 2 recommendations, 1 make it so the more expensive it is, the you get more money back when you fire them, and 2 I-frames. Games like these typically depend on I-frames to make it feel its best
great game made it to round 21 with boxer, card dude, skateboarder, ninja, strong arm man, and anvil
9
round
As a mobile game, this would be really cool.
finance survivors
no invis frame = get stuck in corner and die
:')
yea
funny
Get to round 7 with assasin, skater, knife guy (don't remember what hes called), and blacksmith
got to 6 lol that was hard
Boxer is pretty op, an athlete pro with crazy knockback.
If only they were a brute, all would be perfect.
i love this game but can you make a moúsê only mode
Hi, friend! I beat all your games. but I have a doubt as to how you achieve that type of pixelart, that is, the movements. It is generated by the engine or you create the assets like this. That is to say, when there is movement, it does not seem that it was images but rather the pixels moving. How can I achieve that in Unity?
You're right, it's generated in the engine by animating the position, rotation, and scale of the sprite. I did it in Godot but it should be doable in Unity as well
Yes, perfect! If you could just share how you did it in Godot and see how it can be done in Unity. Or what name do you have that style or something like that.
Look up "squash and stretch" as a principle of animation, then you can learn how to get it to look good. Once you understand the principle, doing it in engine is not complicated
@Kyle Tiley Yes, I'm already trying but the animation is not perfect, for example, I don't want it to stretch from And everything only from the center like this up. since if it does everything on the ground it passes. for example it should be like this: https://twitter.com/Patlegoman/status/1638238757307445252
This game made my day better <3
That's very sweet of you, thank you :)
any chance you could open source how you did this game?
This was kindanice
good for free to play game
Great Game As Always
I hate to say it but , I was a zombie lunch in round 4, 🤣
very nice game :)
funny game