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you win....but at what cost....

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Hilarious game! The medieval theme + live chat is such a unique and fun idea. The music and execution is also super clean. :) 

Love the music! Simple yet very pleasant. Did you use Snes instruments?
Also the chat is funny lol. How'd you do that?

ay man great game love the idea

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You have a real knack for finding extremely fun and fertile ideas. As ever, would love to see more.

Thought: what would happen if weapons could deflect projectiles? 

hey mind sharing how you made this drop shadow effect in godot? i tried doing with duplicating the sprite and setting the modulate but it doest seem right t_t

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duplicate the sprite, put it on a lower z index, offset it a bit, and set the modulate to pure black with alpha around 80 :)

hm yes thats how i do it but the shadows overlap each other and the rotation doest work and also doubles the draw calls, i wish viewports werent  so bad

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Simple but fun. This proves that a good gameplay loop can easily outshine something such as graphics. Good job.

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Ballfight Walkthrough

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I like steven

he is my fav charater

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I really enjoy all of your games for their simple, clear, well-executed concepts. This is no exception. Who knew hitboxes, hurtboxes, and random spinning could be so mesmerising?

Major thought to take this out of prototype into production would be to work on game balance -- at the moment, picking highest HP each time leads you to defeating Kings Army. Each attribute should have some weight toward a total challenge score, and decisions between two options should be difficult to make in terms of coming to understand the tradeoffs involved.

Minor thought: make the HP sliders same colour as the team. Pink sliders when facing a pink enemy threw me for a moment.

Please keep making these kinds of games You are an inspiration to those of us who are also looking to rapidly prototype fun new game mechanics. Every one of your games so far is a "wish I'd thought of that" moment, and also fun to play.

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this is such a kind and well thought out comment, thanks so much. stuff like this keeps me going

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I love this little game, I seriously don't understand the complaints of it getting boring because even when losing, it's pretty funny to watch this little balls just ram into each other with little knives and bows. Also, nerf Steven.

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thank you, this made my day :)

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thanks for the feedback everyone :) for me, the spirit of the game is more of a silly experience where you sit back and watch the chaos. i'm making some changes to make that more clear

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It looks super polished and it was a nice experience, but because of the lack of control and the randomness I lost the motivation to play again quite quickly. I feel that if you could at least control one of your team members and the rest does their thing it would be more fun. 

I did defeat The King's Army though :-)

seems like a potentially fun game, however it feels as of now a bit unbalanced and highly unpredictable as you can lose even if your team is overpowered only because they aimed badly or was oriented the wrong way.

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this is why I wish they released their source code so people could expand in their amazing ideas lol

Seems like archer/hunter and swordsman/knight are overpowered and the others are straight unplayable because they have no survivability. I see great potential in this game though!

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POOR STEVEN

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This was fun! I like that there is a real impact of your choise - the team could be realy good or realy bad.
After few playthroughs I think that range character are kinda bad, expecialy mage... this dude aim so bad I wanna cry.
So better just hire some folks with swords, shields. Assasins are very usefull too.
Thanks for such small but fun game - good job!

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the ai need to be improved 


you were making great games but now its not so great

What a great little game, and it works perfectly on mobile! Loved it

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ive never been so emotionally attatched to a blue ball

Yeah

Viewing most recent comments 34 to 53 of 53 · Previous page · First page